For the Environment I did several modular parts to build the entire city of Endswick and then some particular buildings to break the monotony. To do so I figure out which elements would be important to play with, like: columns, doors, windows, shop fronts, cornices and mouldings. For each group of assets I did a texture atlas to optimize the performance and shaders. Besides I did tileable textures for bricks and stone walls (modelled in highpoly). Everything in 3d max for the base meshes and Mudbox for highpoly.
The following video is a walkthrough of the game where I've participated. Some of the buildings and props are from my art partners as well as the police man and the other person.
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