ENVIRONMENT

For the Environment I did several modular parts to build the entire city of Endswick and then some particular buildings to break the monotony. To do so I figure out which elements would be important to play with, like: columns, doors, windows, shop fronts, cornices and mouldings. For each group of assets I did a texture atlas to optimize the performance and shaders. Besides I did tileable textures for bricks and stone walls (modelled in highpoly). Everything in 3d max for the base meshes and Mudbox for highpoly.

Columns, cornices and bezels
windows
 Dark Church

The following video is a walkthrough of the game where I've participated. Some of the buildings and props are from my art partners as well as the police man and the other person.




No comments:

Post a Comment