CHARACTERS


My participation in the project was to create the main character, a secondary character to populate the city (Lady), and the raven character. Textures, rigging and animations of this three characters as well. Has been my first time doing every step of the process and I've enjoyed it a lot.


DEATH - MAIN CHARACTER -

Once we've got a clear idea of the game and the main character I tried to imagine what kind of motivations had the character, age, body type, musical influences, social status, etc... To figure out which real actor would fit to this character, and the fun part begun. 
HighPoly done with Autodesk Mudbox.
LowPoly: retopology with 3d max, projection with xNormals. 7646 tris

Textures with Photoshop, Engine size: diffuse and normals 2048, specular and glossiness 1024. There's space in the texture for the cape. Unfortunately at the moment the cape it's not in the engine.


LADY

For the following character I did not done the whole process due a matter of time, just the model sheet and some face and clothing references.
HighPoly done with Autodesk Mudbox.
LowPoly: retopology with 3d max, projection with xNormals. 4076 tris
Textures done in Photoshop, Engine size: diffuse and normals 1024px, specular and glossiness 512px. For this character I also did some variations of the diffuse and size variation with the morpher modifier.

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